linebender / linebender/spline
Use in animation editing?
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 128
- Forks
- 9
- PR merge metrics
- No merged PRs in 30d
Description
If I used this family of curves for velocity, how would the jerk be [between segments]?
https://en.wikipedia.org/wiki/Jerk_(physics)
Was investigating this for use in orientation, velocity and scale curves in an animation editor.
Also for curve reduction.

Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the issue's linked jerk definition and the attached curve image; no source file, test, or entry point is identified in the report. Define how jerk behaves between spline segments and what curve reduction should preserve, then document or validate whether the curves suit orientation, velocity, and scale animation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100