Global color changes
Open
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 1.4k
- Forks
- 98
- PR merge metrics
- No merged PRs in 30d
Description
Hello!
I was wondering, are there plans for global color tinting? Or more specifically things like setting a global alpha value.
For example currently I'm drawing in multiple passes and want to draw several things with transparency, and it would be easier to set it globally than to conditionally change it everywhere.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reviewing the drawing API and rendering design for how multiple passes and transparency are represented, then determine the intended global tinting or alpha behavior and document clear completion criteria for the feature.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100