Dash iterator zero-length LineTo noise
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Since Jul 23, 2026.
- Dominant language
- Rust
- Stars
- 1k
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Description
If/When https://github.com/linebender/kurbo/pull/550 is merged this would be a follow-up issue.
When a dash transition lands exaxtly on a path vertex, the iterator emits a zero-length `LineTo` at the corner instead of cleanly transitioning to the next dash.
Example:
```rust
let mut path = BezPath::new();
path.move_to((0., 0.));
path.move_to((3., 0.));
path.move_to((3., 3.));
let dashes = [3., 1.];
let result: Vec = dash_iter(path.into_iter(), 0., &dashes, true).collect();
// Current noisy output: MoveTo(0,0), **LineTo(3,0), LineTo(3,0)**, MoveTo(3,1), LineTo(3,3)
// Expected output: MoveTo(0,0), LineTo(3,0), MoveTo(3,1), LineTo(3,3)
```
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the `dash_iter` entry point and reproduce the issue using the Rust example in this report. Check the open PR #597 before beginning, then verify that a dash transition at a vertex no longer emits a duplicate zero-length `LineTo` and that the expected path elements are produced.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 35/100