linebender / linebender/interpoli

Add functionality for graceful re-timing of animations for different display refresh rates.

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#18 2 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Rust
Stars
18
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Many animations are not highly sensitive to timing, and would look better if the sequence was subtly adjusted to match the display device. We should add functions to coalesce and stretch sequences. e.g. an animation with a fixed 24fps time base, rendering to a display device at 119.880 Hz (1000/1001 × 120 Hz) should actually be rendered at the equivalent 23.976 rate; or an animation with a fixed 29.97 fps (1000/1001 × 30 Hz) time base rendered to a 90Hz display device should be played 1‰ faster.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by inspecting the repository's existing animation sequence APIs and determine where timing is represented. Done means adding functions that coalesce and stretch sequences, including behavior for the 23.976, 24, 29.97, 90, and 119.880 Hz examples described in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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