linebender / linebender/interpoli

Think about frame number

Open
#13 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Rust
Stars
18
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Right now, `Time::frame` is an `f64`, but is called a frame number. It used to be 32 bit, but was changed.

Most of the time, in other systems, a frame number is an integer.

Some times, this value is a percentage of the duration rather than a frame number. Other things treat it as a number of fractional seconds since the start of the animation.

This is an area that deserves further thought.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the definition and uses of `Time::frame` in the Rust project. Compare whether callers treat it as an integer frame number, a duration-relative percentage, or fractional seconds, and document the intended meaning before changing the API.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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