linebender / linebender/interpoli
Think about frame number
- Dominant language
- Rust
- Stars
- 18
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Right now, `Time::frame` is an `f64`, but is called a frame number. It used to be 32 bit, but was changed.
Most of the time, in other systems, a frame number is an integer.
Some times, this value is a percentage of the duration rather than a frame number. Other things treat it as a number of fractional seconds since the start of the animation.
This is an area that deserves further thought.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the definition and uses of `Time::frame` in the Rust project. Compare whether callers treat it as an integer frame number, a duration-relative percentage, or fractional seconds, and document the intended meaning before changing the API.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100