Implement initial level
Nobody has claimed this yet.
- Dominant language
- GDScript
- Stars
- 6
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
This level is going to need some design, but there are a few concepts systems that it should ranked from most to least important:
1. DialogueTerminal system. This is how we communicate with the player, so it is pretty important for teaching them things and introducing goals.
2. Directory system. The directory system is fundamental to the game. Aspects of the directory system:
- Each room is a directory (this is important).
- Doors and "cd".
- Directory permissions rwx
- Directory owner and groups.
3. Sudo system. By drinking Sudocan, the user can temporarily elevate their privileges. This might be better left to other levels.
The next level could then introduce files.
After files we go on to networking (sending/receiving web requests) by fetching files from directories.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reviewing the existing level structure and deciding the scope of the DialogueTerminal and Directory systems; done means the initial level design is agreed, including which listed concepts it introduces.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, linux
- Domain
- game-dev, operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100