Represent image files
Nobody has claimed this yet.
- Dominant language
- GDScript
- Stars
- 6
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
For image files we could use a soft body (like a flag) which has the image printed on it (double sided?), the size of this body will match the size of image. So a 1024x768 image will be 1024x768 in the game (perhaps with some scaling).
This will make it really difficult to see very tiny images (e.g. 16x16 or even 1x1), to handle this we could add a "sense" mode (based on ls?) that scans the directory and highlights all files, perhaps with a label and line pointing to the file. This would make it easier to see very small files.
A viewer (like feh) could also be added to allow players to view the image.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by surveying the Godot project to find how files are represented in the game, then determine whether image bodies, a sense mode, or a viewer is the intended scope. Done should include a decided image-file representation and a clear approach for viewing very small images.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, linux
- Domain
- game-dev, operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100