File/directory initialisation (dynamic scenes)
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- Dominant language
- GDScript
- Stars
- 6
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
This follows on from #9, except instead of the operating system being modified to match the Godot scene, the scene is dynamically created to match the operating system.
This means, for example, that a user can visit the `/proc` directory in game and a Godot scene will be dynamically created for it. Or the user could visit their home directory on their own operating system and Godot will generate a scene that represents it, including showing all of their files.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading issue #9 and inspecting the repository's existing Godot scene and file-manager entry points. Define how a visited operating-system directory, including /proc and the user's home directory, should be represented as a generated scene with its files; done means those directories can be visited and rendered dynamically.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, linux
- Domain
- game-dev, operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100