lihop / lihop/systemnauts

File/directory initialisation (dynamic scenes)

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#10 0 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
GDScript
Stars
6
Forks
1
PR merge metrics
No merged PRs in 30d

Description

This follows on from #9, except instead of the operating system being modified to match the Godot scene, the scene is dynamically created to match the operating system.

This means, for example, that a user can visit the `/proc` directory in game and a Godot scene will be dynamically created for it. Or the user could visit their home directory on their own operating system and Godot will generate a scene that represents it, including showing all of their files.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading issue #9 and inspecting the repository's existing Godot scene and file-manager entry points. Define how a visited operating-system directory, including /proc and the user's home directory, should be represented as a generated scene with its files; done means those directories can be visited and rendered dynamically.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, linux
Domain
game-dev, operating-systems
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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