lihop / lihop/combat-bots

Add hammer hazard

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Dominant language
GDScript
Stars
4
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Add a hammer hazard to the arena wall. The hammer will be swung when a bot enters the area below the hammer.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the arena wall and the bot-entry handling in the Godot project, then determine where hazards are implemented. Done means the arena contains a hammer hazard that swings when a bot enters the area below it.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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