Add hammer hazard
Open
Nobody has claimed this yet.
- Dominant language
- GDScript
- Stars
- 4
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Add a hammer hazard to the arena wall. The hammer will be swung when a bot enters the area below the hammer.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the arena wall and the bot-entry handling in the Godot project, then determine where hazards are implemented. Done means the arena contains a hammer hazard that swings when a bot enters the area below it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100