lichess-org / lichess-org/flutter-sound-effect
Can stop the playback of the previous audio?
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- Dominant language
- Swift
- Stars
- 7
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
Hello, I'm using your package, and its low latency effect is excellent, I really like it.
However, I've encountered an issue. When I use it to play different sound effect files, sometimes the second sound effect starts playing before the first one has finished. I've noticed that the sound of the first one plays along with the sound of the second one at this point.
I'd like to stop the first one from playing when the second one starts, but I haven't found a method to stop it.
Is there a way to achieve this?
Thank you for developing such a useful package. Thanks.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating the Flutter plugin's playback implementation and checking how concurrent sound effects are handled on each supported platform. Done means the package provides and documents a way to prevent the previous effect from continuing when a new one starts, with coverage for that behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- dart, flutter, swift
- Domain
- audio-video-rtc, mobile
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100