lichess-org / lichess-org/external-engine
Scale endgame default depth
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 94
- Forks
- 29
- Avg merge
- 6d 3h
- Merged PRs (30d)
- 2
Description
Possibly this may involve a larger conversation with Lichess about how analysis is done, but in endgames (or shallow positions in general which search a low node count per depth) it may be desirable to search deeper than 25 plies without resorting to `go infinite`.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue only describes deeper searches for endgames and shallow positions, with a 25-ply default and `go infinite` as the current alternative. No files, tests, or entry points are identified, so first clarify how the external engine chooses its default depth and whether this should be discussed with Lichess. Done should include an agreed behavior and a way to verify the new depth handling.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- backend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100