generate anti-aliased tiles in a second slow pass
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- Dominant language
- C
- Stars
- 236
- Forks
- 14
- Avg merge
- 3d 21h
- Merged PRs (30d)
- 1
Description
When zooming out of a canvas textured painting aliasing is very apparent - as below.
I know from early discussions on 'issues' that one approach mooted was to 'use subsample for a quick zoom out, then shrink for a slow (or very slow) high-quality pass when the viewer is idle'. Was this ever implemented? Thanks.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reviewing the earlier issue discussions about using subsample for quick zooming and shrink for a slower high-quality pass, then trace the viewer's tile generation and zoom behavior. Done means zoomed-out tiles receive an anti-aliased pass while the viewer is idle, without losing the quick preview.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, desktop
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100