libsdl-org / libsdl-org/setup-sdl
Windows missing gameinput.h on sdl3-latest
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- Dominant language
- JavaScript
- Stars
- 41
- Forks
- 10
- PR merge metrics
- No merged PRs in 30d
Description
This is failing with sdl3-latest on Windows:
https://github.com/icculus/SDL_native_midi/actions/runs/14393630422/job/40369323798
C:\setupsdl\b0c5f586b2b46c574b2489337775a1e1b3346c00a5057e2f2998c232b3859aaf\source\src\core\windows\SDL_gameinput.h(29,10): error C1083: Cannot open include file: 'gameinput.h': No such file or directory [C:\setupsdl\b0c5f586b2b46c574b2489337775a1e1b3346c00a5057e2f2998c232b3859aaf\build\SDL3-shared.vcxproj]
(compiling source file '../source/src/joystick/gdk/SDL_gameinputjoystick.c')
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked GitHub Actions job and inspect how setup-sdl provides SDL3 on Windows, focusing on the missing gameinput.h include reported while compiling SDL_gameinputjoystick.c. Done means the sdl3-latest Windows build completes without the missing-header error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- github-actions, javascript
- Domain
- ci-cd
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100