Game runs, but the screen is black unless fast forward is used, when using d3d11
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
As the title says. Game starts, you can hear the sound and manouver through menus if you know them from memory, but the screen remains black, unless you push the fast forward button. This only happens with d3d11, which is a shame, because is the one that runs best for me, sans the black screen issue.
retroarch__2025_10_04__16_09_50.log
Tried with a clean retroarch installation, using no shaders and various combinations of vsync options, with no luck.
AMD Ryzen 3 3200G with Radeon Vega Graphics 3.60 GHz
RAM 16.0 GB
Radeon RX550/550 Series (2 GB)
Windows 10
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the black screen with d3d11 on the listed Windows 10 and Radeon hardware, then inspect the attached retroarch log while comparing normal playback with fast forward. Trace the d3d11 rendering path implicated by the reproduction. Done means the game displays normally without requiring fast forward, while other reported behavior remains intact.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100