libretro / libretro/ps2

No Resolution Switching in parallel-gs?

Open
#93 4 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

I did try ICO (not the us version) which is 240p game but the LRPS2 dont output 240p so the shader can work correctly
but seems fine in auto mode (software give a dark output this is a shader problem)

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the parallel-gs renderer and the LRPS2 resolution-output path, then reproduce the issue with the non-US version of ICO at 240p. Compare the renderer's behavior in automatic mode with the requested resolution and shader output. Done means 240p resolution switching works and the shader receives the expected output.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.