No Resolution Switching in parallel-gs?
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
I did try ICO (not the us version) which is 240p game but the LRPS2 dont output 240p so the shader can work correctly
but seems fine in auto mode (software give a dark output this is a shader problem)
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the parallel-gs renderer and the LRPS2 resolution-output path, then reproduce the issue with the non-US version of ICO at 240p. Compare the renderer's behavior in automatic mode with the requested resolution and shader output. Done means 240p resolution switching works and the shader receives the expected output.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100