Crashes when start a game with Parallel-GS
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
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Description
Im trying to use Parallel-GS render but whenever i start a game retroarch crash. In windows logs i can see this errors. My GPU is a RX 6600 in win 11
AppName retroarch.exe
AppVersion 0.0.0.0
AppTimeStamp 00000000
ModuleName ntdll.dll
ModuleVersion 10.0.26100.3912
ModuleTimeStamp bae89f93
ExceptionCode c0000374
FaultingOffset 000000000011e0e5
ProcessId 0x1c44
ProcessCreationTime 0x1dc12ed780c57af
AppName retroarch.exe
AppVersion 0.0.0.0
AppTimeStamp 00000000
ModuleName amdvlk64.dll
ModuleVersion 32.0.21025.1024
ModuleTimeStamp 68816005
ExceptionCode c0000005
FaultingOffset 0000000002321276
ProcessId 0x1e2c
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash when launching a game with the Parallel-GS renderer on Windows 11 using the reported RX 6600, then review the Windows logs for the ntdll.dll and amdvlk64.dll errors. Done means the game launches without RetroArch crashing in this configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100