[Bug] ICO rendering issues with parallel-gs at PAL60
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
If you're playing ICO (PAL version), there's an option at the start to choose between 50Hz or 60Hz refresh rate. If you choose the latter, parallel-gs can't properly render the game, leaving a duplicate section of the window on the bottom the screen. The issue does not| happen with a different renderer, like vulkan, for example.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce ICO in the PAL version by selecting 60Hz and using parallel-gs, then compare the result with the Vulkan renderer. Inspect the parallel-gs rendering path for the duplicated section at the bottom of the window; done means the game renders correctly at PAL60 without that duplicate section.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100