Joystick deadzones seems huge
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
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- Merged PRs (30d)
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Description
Hello, i have the feeling that something might wrong with analog Inputs.
The Joysticks seems to have huge deadzones. The deadzone core setting is set to 0.
But still, massive amount of deadzone.
I use a sony dualsense pad with lakka OS and udev Input driver. i tried other cores with analog controlls (f.e. mupen) and there is no unusual deadzone as it starts to register movement directly from zero.
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Research direction
Start by reproducing the analog-input behavior with a Sony DualSense on Lakka OS using the udev input driver, with the core deadzone setting at 0. Compare movement registration against the other cores mentioned, such as mupen. Done means identifying and correcting the unusually large deadzone so analog movement registers from near zero.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100