libretro / libretro/ps2

Joystick deadzones seems huge

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Dominant language
C++
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85
Forks
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Avg merge
6h 43m
Merged PRs (30d)
6

Description

Hello, i have the feeling that something might wrong with analog Inputs.

The Joysticks seems to have huge deadzones. The deadzone core setting is set to 0.
But still, massive amount of deadzone.

I use a sony dualsense pad with lakka OS and udev Input driver. i tried other cores with analog controlls (f.e. mupen) and there is no unusual deadzone as it starts to register movement directly from zero.

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Research direction

Start by reproducing the analog-input behavior with a Sony DualSense on Lakka OS using the udev input driver, with the core deadzone setting at 0. Compare movement registration against the other cores mentioned, such as mupen. Done means identifying and correcting the unusually large deadzone so analog movement registers from near zero.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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