LAN Netplay like gpSP
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
Is it possible to use retroarch netplay in LRPS2 similar to xlink method? As LAN Bridge
It will be useful in games like Twisted Metal: Black online, in standalone pcsx2 I can do it with radmin vpn so I think its possible similar to how gpSP get netplay
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by investigating how RetroArch netplay, gpSP netplay, and standalone PCSX2 networking work, including the referenced LAN bridge and Radmin VPN setup. Done would require a defined implementation scope and a confirmed approach for LAN netplay in LRPS2.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100