libretro / libretro/ps2

(parallel-gs) Baldur's Gate Dark Alliance freezes

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Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

This game freezes when using parallel-gs sometimes. For the majority of time the game seems to be running correctly, but in some places on the dungeons it seems to be some bug that hangs the game.

I can consistently reach a place where this problem happens, and after trying with every option on and off, the only way to fix it was changing the renderer (to Vulkan in my case).

I can upload my save if it could be useful for troubleshooting.

I'm using the RetroArch flatpak on Arch Linux with AMD RX 6600 and a Ryzen 5 5600.

PS: I've tried the version of PCSX2 with parallel-gs that can be found here: https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#Emulators and it freezes too.

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the freeze in Baldur's Gate Dark Alliance with parallel-gs at the reported dungeon location, using the RetroArch flatpak on Arch Linux with the AMD RX 6600 setup described. Compare behavior across renderers, then trace the relevant parallel-gs graphics path. Done means the reported location no longer freezes with parallel-gs; the issue names no source file or test.

Written by the indexing model from the issue text.

Assessment

Tech stack
arch-linux, cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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