libretro / libretro/ps2

[Request/Suggestion] Would it be possible to port over the 4xRGSS downsampling post-processing option from PCSX2?

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Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

I suspect it would significantly reduce (if not eliminate) the high frequency detail shimmer that can sometimes be seen even with 16xSSAA in paraLLEl-GS.

(The ground and cliffside during Final Fantasy X's opening cinematic are a good showcase for this issue.)

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Research direction

The issue names no files, tests, or entry points. Start by locating the paraLLEl-GS post-processing path and comparing the requested 4xRGSS option with PCSX2; done means the option is available and the reported high-frequency shimmer is reduced in the cited Final Fantasy X scene.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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