[Request/Suggestion] Would it be possible to port over the 4xRGSS downsampling post-processing option from PCSX2?
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
I suspect it would significantly reduce (if not eliminate) the high frequency detail shimmer that can sometimes be seen even with 16xSSAA in paraLLEl-GS.
(The ground and cliffside during Final Fantasy X's opening cinematic are a good showcase for this issue.)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the paraLLEl-GS post-processing path and comparing the requested 4xRGSS option with PCSX2; done means the option is available and the reported high-frequency shimmer is reduced in the cited Final Fantasy X scene.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100