(PARALLEL GS/SOFTWARE) Glitches in both, EE/VU inaccuracies?
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
Games with issues remaining (happens in both parallel-gs and software renderer):
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked issue comments and reproduce Mercenaries: Playground of Destruction, Mercenaries 2, Primal Image FOR PRINTER, and Speed Kings using both parallel-gs and the software renderer. The issue does not identify files, tests, or specific glitches, so the first step is to document reproducible differences before determining what done means.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100