libretro / libretro/ps2

(parallel-gs) High-res scanout results

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Description

Games tested (upscale without patches):

  • 0 Story (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • 007 Agent Under Fire (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • 007 Everything Or Nothing (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • 007 Nightfire (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • 007 From Russia With Love
    640x448 (Before) -> 1280x896 (After)
  • 007 Quantum Solace (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • 10.000 Bullets (PAL)
    PAL: 640x512 (Before) -> 1280x1024 (After)
    NTSC: 640x448 (Before) -> 1280x896 (After)
  • 120 Yen no Haru - 120 Yen Stories (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • 18 Wheeler
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x512 (Before) -> 1280x1024 (After)
  • 187 - Ride or Die (NTSC)
    640x448 (Before) -> 1280x896 (After)
  • 24 - The Game (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • 4x4 Evolution (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • 50 Cent- Bulletproof (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • 7 Blades (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • 7 Sins (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • A Ressha de Ikou 2001 (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Ace Combat - Distant Thunder (PAL)
    Menu: 640x512 (Before) -> 1280x511 (After)
    Ingame: 512x512 (Before) -> 1024x511 (After)
    paraLLEl Experimental sharp backbuffer: ON
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Ace Combat 04 - Shattered Skies (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Ace Combat 5 - The Unsung War (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Ace Combat Zero - The Belkan War (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Ace Lighting (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Adventures of Cookie and Cream, The (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Adventures of Darwin, The (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Aeon Flux (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Age of Empires II - The Age of Kings (NTSC-U)
    640x512 (Before) -> 1280x1024 (After)
  • Aggressive Inline (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Air Ranger 2 Plus Rescue Helicopter (NTSC-J)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280X447 (After)
    PCRTC Antiblur: ON
  • AirBlade (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • AirForce Delta Strike (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Alien Hominid (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Aliens Versus Predator - Extinction (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Alone In The Dark - The New Nightmare (PAL)
    640x448 (Before) -> 1280x895 (After)
    640x288 (Before + PCRTC Antiblur off) -> 1280x576 (After)
    NOTE: PCRTC Antiblur ON - otherwise half width
  • Alone In The Dark (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Alter Echo (NTSC-U)
    640x4480 (Before) -> 1280x896 (After)
  • Altered Beast (PAL)
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Amplitude (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Anime Battle - Rekka no Honoo - Flame of Recca (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Another Century's Episode (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Another Century's Episode 2 (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Another Century's Episode 3 - The Final (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Ape Escape 2 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Ape Escape 3 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Ape Escape - Pumped & Primed (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • Appleseed EX (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Aqua Aqua (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Aqua Kids (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Aqua Teen Hunger Force - Zombie Ninja Pro-Am (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Ar Tornelico 2 - Melody of Metafalica (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Arcana Heart (NTSC-U)
    640x448
  • Arcana Heart II (NTSC-U)
    640x448
  • Are You Smarter Than a 5th Grader Make the Grade (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Area 51 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Armored Core 2 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Armored Core 2 - Another Age (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Armored Core 3 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Armored Core - Nexus (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Armored Core - Last Raven (NTSC-U)
    Menu: 640x448 (Before) -> 1280x896 (After)
    Ingame: 512x448
  • Armored Core - Formula Front (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    PCRTC Antiblur: ON
  • Armored Core - Nine Breaker (NTSC-U)
    Menu: 640x448 (Before) -> 1280x896 (After)
    Ingame: 512x448
  • Assault Suits Valken
    PAL: 640x512 (Before) -> 1280x511 (After)
    NTSC: 640x448 (Before) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x448 (Before) -> 1280x896 (After)
  • Asterix & Obelix - Kick Buttix (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Astro Boy - Tetsuwan Atom (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
  • Atlantis III - The New World (NTSC)
    640x512 (Before) -> 1280x1024 (After)
  • ATV Offroad Fury (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Auto Modellista (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Azumi (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Bad Boys - Miami Takedown (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Bakuen Kakusei - Neverland Senki Zero (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Bakusou Dekotora Densetsu OHYR (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • Baldur's Gate: Dark Alliance (NTSC-U)
    640x448
  • Baldur's Gate: Dark Alliance 2 (PAL|NTSC-U)
    Menu PAL: 640x512 (Before) -> 1280x1024 (After)
    Ingame PAL: 640x512 (Before) -> 1280x511 (After)
    Menu NTSC: 640x448 (Before) -> 1280x896 (After)
    Ingame NTSC: 640x448 (Before) -> 1280x447 (After)
  • Battle Gear 2 (Japan)
    640x448 (Before) -> 1280x447 (After)
  • Battle Gear 3 (Japan, Asia)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x447 (After)
  • Battle Engine Aquila (NTSC-U)
    640x448 (Before) -> 1280x896 (After) - Too much dithering
  • Baroque (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Batman Begins
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Batman - Rise of Sin Tzu (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • BCV - Battle Construction Vehicles (PAL)
    512x512 (Before) -> 1024x511 (After)
    640x512 (Before + PCRTC Antiblur Off) -> 1280x511 (After)
  • Beat Down - Fists of Vengeance (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Berserk - Millennium Falcon-hen - Seima Senki no Shou (NTSC-J)
    512x480 (Before) -> 1024x479 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1424x479 (After)
    paraLLEl Experimental sharp backbuffer: ON
    511x512 (Before) -> 1022x1024 (After)
    712x512 (Before + PCRTC Antiblur Off) -> 1424x1024 (After)
  • Beyond Good & Evil (NTSC-U)
    640x384 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
    NOTE: PRTC Antiblur ON needs to be on for a full picture
  • Big Mutha Truckers (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Big Mutha Truckers 2 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Billy the Wizard - Rocket Broomstick Racing (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Biohazard 4 (NTSC-J)
    Progressive scan: 640x448 (Before) -> 1280x896 (After)
    Interlaced mode: 512x448 (Before) -> 1024x896 (After)
    Interlaced mode: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Black (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Black Cat - Kikai-jikake no Tenshi (Japan)
    640x448 (Before) -> 1280x896 (After)
  • Black Matrix II (NTSC-J)
    320x448 (Before) -> 640x447 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x447 (After)
  • Blade II (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Blazing Souls (NTSC-J)
    512x448
    640x448 (Before + PCRTC Antiblur off)
  • Bleach - Blade Battlers (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Blood+ - One Night Kiss (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Blood+ - Souyoku no Battle Rondo (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Blood Omen 2 - The Legacy of Kain Series (NTSC-U)
    512x448 (Before) -> 1024x448 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Blood Will Tell - Tezuka Osamu's Dororo (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Bloodrayne (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Bloodrayne 2 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • Bloody Roar 3 (NTSC-U)
    640x448 (Before) -> 1280x448 (After)
  • Bloody Roar 4 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Blowout (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • BMX XXX
    512x448 (Before) -> 1024x447 (After)
  • Bokura no Kazoku - My Family Growing Up in the 21st Century (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Bomberman Jetters
    640x448 (Before) -> 1280x447 (After)
  • Bomberman Kart (NTSC-J)
    640x224 (Before) -> 1280x448 (After)
    640x448 (Before + PCRTC Anti-blur off) -> 1280x895 (After)
    NOTE: Screen is half-width with PCRTC Antiblur off. Needs PCRTC Antiblur on.
  • Bomberman Land 2 (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    640x512 (Before) -> 1280x1024 (After)
  • Boku wa Chiisai (NTSC-J)
    640x448 (Before) -> 1280x448 (After)
  • Bombastic (NTSC-U)
    640x448
  • Bouken-ou Beet - Darkness Century (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    640x448 (Before + PCRTC Anti-blur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Bouncer, The (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Bravo Music - Chou Meikyoku-ban (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Breath of Fire: Dragon Quarter (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before+ PCRTC Antiblur off) -> 1280x447 (After)
  • Broken Sword - The Sleeping Dragon (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Britney's Dance Beat (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Buccaneer
    NTSC: 640x448 (Before) -> 1280x447 (After)
    PAL: 640x512 (Before) -> 1280x511 (After)
    paraLLEl Experimental sharp backbuffer: ON
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Buffy the Vampire Slayer - Chaos Bleeds (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • Bujingai - The Forsaken City (NTSC-U)
    640x448 -> 1280x447 (After)
  • Bully (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Burnout (NTSC-U)
    Startup screens - 640x448 (Before) -> 1280x960 (After)
    Ingame - 640x448 -> 1280x447 (After)
  • Burnout 2: Point of Impact (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Burnout 3: Takedown (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Burnout Dominator (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Burnout Revenge
    640x448 (Before) -> 1280x896 (After)
  • Busin - Wizardy Alternative (NTSC-J)
    512x448
  • Busin 0 - Wizardy Alternative (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Brave Story - Wataru no Bouken (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Call of Duty 2: Big Red One (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Call of Duty 3 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Call of Duty: World At War (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Capcom Fighting Evolution (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Capcom vs. SNK 2 - Mark of the Millennium 2001 (NTSC-U)
    REGULAR: 640x448 (Before) -> 1280x447 (After)
    NOINTERLACING HINT: 640x448 (Before) -> 1280x896 (After)
  • Casper and The Ghostly Trio (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Casper's Scare School (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Castlevania: Curse of Darkness (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Castlevania: Lament of Innocence (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Castleween (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Catwoman
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Caveman Rock (PAL)
    640x512 (Before) -> 1280x511 (After)
  • Cel Damage Overdrive (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Centre Court - Hard Hitter (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Chain Dive (NTSC-J)
    512x448 (Before) -> 1024x448 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Chaos Field - New Order (NTSC-J)
    Some title screens - 640x448 (Before) -> 1280x960 (After)
    Ingame - 640x448 -> 1280x447 (After)
  • Chaos Legion (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Charlie's Angels (PAL)
    640x512 (Before) -> 1280x511 (After)
    NOTE: Needs 'Adaptive BFF' Deinterlacing
  • Cho Aniki Seinaru Protein Densetsu (NTSC-J)
    640x448 (Before) -> 1280x447 (AfteR)
  • Choro Q (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Choro Q - HG 4 (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Chulip (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • City Crisis (NTSC-U)
    640x448
  • Chulip (NTSC)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Clock Tower 3 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Cocoto Funfair
    640x512 (Before) -> 1280x511 (After)
    NOTE: Needs 'Adaptive BFF' Deinterlacing
  • Code Age Commanders - Tsugumono Tsugarerumono (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Code Lyoko - Quest for Infinity (NTSC-U)
    512x448 (Before)
    640x448 (Before + PCRTC Antiblur off)
  • Code of the Samurai (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Colosseum - Road to Freedom (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Colin McRae Rally 04 (PAL)
    511x512 (Before) -> 1022x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Cold Fear (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Cold Winter (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Commandos 2 - Men of Courage (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Conan (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Conflict Desert Storm (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Contra - Shattered Soldier (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Constantine (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Cool Boarders 2001 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Corvette (NTSC)
    640x448
  • Corvette Evolution GT (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Cowboy Bebop - Tsuitou no Yakkyoku (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Crazy Chicken X (PAL)
    640x512 (Before) -> 1280x511 (After)
  • Culdcept (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Curious George (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Curse the Eye of Isis (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Crash 'n Burn (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Crash Nitro Kart (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Crash Twinsanity (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Crash - Mind Over Mutant (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Crash of the Titans (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Crash Tag Team Racing (NTSC-U)
    640x480 (Before) -> 1280x960 (After)
    712x480 (Before + PCRTC Antiblur off) -> 1424x960 (After)
  • Crashed
    PAL: 640x512 (Before) -> 1280x1024 (After)
  • Crazy Taxi (NTSC)
    640x448 -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x512 (Before) -> 1280x1024 (After)
  • Crimson Sea 2 (NTSC)
    640x448 -> 1280x447 (After)
  • Crimson Tears (NTSC)
    640x448 -> 1280x447 (After)
    NOTE: Needs 'Blend TFF' Deinterlacing
  • Crouching Tiger, Hidden Dragon (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Cyber Troopers - Virtual On Marz (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Cy Girls (NTSC)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dai-3-Ji Super Robot Taisen Alpha - Shuuen no Ginga e (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Dark Angel - Vampire Apocalypse (NTSC-U)
    Menu: 640x448 (Before) -> 1280x896 (After)
    Ingame: 640x448 (Before) -> 1280x447 (After)
  • Dark Summit (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Darkwatch (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Dark Cloud (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Dark Cloud II (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dawn of Mana (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Dead or Alive 2 Hardcore (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Dead to Rights (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dead to Rights II (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Deadly Skies II
    640x448 (Before) -> 1280x896 (After)
  • Dear My Sun!! Musuko Ikusei Capriccio
    640x448 (Before) -> 1280x896 (After)
  • Death By Degrees (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Deep Water (PAL)
    640x448 (Before) -> 1280x447 (After)
  • Def Jam - Vendetta (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Def Jam: Fight For NY (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Defender - For all Mankind (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
    PCRTC Antiblur: ON
  • Demolition Girl (PAL)
    640x448 (Before) -> 1280x447 (After)
  • Demon Chaos (PAL)
    512x512 (Before) -> 1024x511 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x511 (After)
  • Desire (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Destroy All Humans! (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Destroy All Humans! 2 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Destruction Derby Arenas (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Detonator
    PAL: 640x512 (Before) -> 1280x511 (After)
    NTSC: 640x448 (Before) -> 1280x447 (After)
  • Deus Ex: Conspiracy (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Devil Kings (NTSC-U)
    NTSC: 512x448 (Before) -> 1024x447 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Devil May Cry
    NTSC: 512x448 (Before) -> 1024x447 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Devil May Cry 2 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Devil May Cry 3: Dante's Awakening / Special Edition (NTSC-U)
    512x448 (Before) -> 1024x448 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x448 (After)
  • Digimon World 4
    640x448 (Before) -> 1280x896 (After)
  • Disgaea - Hour of Darkness (NTSC-U)
    640x224 (Before) -> 1280x448 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x895 (After)
    PCRTC Antiblur: ON (Picture is not full otherwise)
  • Disgaea 2 - Cursed Memories (NTSC-U)
    640x448
  • Disney Hannah Montana - Spotlight World Tour (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Disney Pixar Toy Story 3 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Disney Pixar WALL-E (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • DNA - Dark Native Apostle (NTSC-U)
    512x512 (Before) -> 1024x1024 (After) -> 1280x896 (+ PCRTC Antiblur Off)
    NOTE: Weird scanline effect
  • Die Hard - Vendetta (PAL)
    512x512 (Before) -> 1024x1024 (After) -> 1280x896 (+ PCRTC Antiblur off)
  • Dino Stalker
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Dirge of Cerberus - Final Fantasy VII (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • Disaster Report (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Dodgeball
    PAL: 640x512 (Before) -> 1280x1024 (After)
    NTSC: 640x448 (Before) -> 1280x896 (After)
  • Dog of Bay (NTSC-J)
    Menu: 640x448 (Before) -> 1280x896 (After)
    Ingame: 640x448 (Before)-> 1280x447 (After)
  • Dokapon Kingdom (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Doko Demo Issho - Toro to Nagare-boshi (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Don 2 - The Game
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Dot Hack G.U. Vol. 1 - Rebirth (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dot Hack Part 3 - Outbreak (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dot Hack Part 1 - Infection
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Downhill Domination (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Drag Racer USA
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Dragon Ball Z - Budokai Tenkaichi (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: OFF (Intermediary scenes will be low-res otherwise)
  • Dragon Ball Z - Budokai Tenkaichi 3
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After )
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dragon Quest & Final Fantasy in Itadaki Street Special (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dragon Quest Characters - Torneko no Daibouken 3 - Fushigi no Dungeon (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dragon Quest V - Tenkuu no Hanayome (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dragon Quest VIII: Journey Of The Cursed King (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dragon Quest - Shounen Yangus to Fushigi no Dungeon (NTSC-J)
    639x448 (Before) -> 1278x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dragon Rage (NTSC)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After )
  • Dragon Shadow Spell
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dragon Sisters (Europe)
    640x448
  • Dragon's Lair 3D: Special Edition
    PAL: 640x512 (Before) -> 1280x1024 (After)
  • Drakan: The Ancients' Gates (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Drakengard (NTSC-U)
    640x480 (Before) -> 1280x479 (After)
    712x480 (Before + PCRTC Antiblur off) -> 1424x479 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x480 (Before) -> 1280x960 (After)
    712x480 (Before + PCRTC Antiblur off) -> 1424x960 (After)
  • Drakengard 2 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x480 (Before) -> 1280x960 (After)
    PCRTC Antiblur: ON
  • Dreamworks' Shrek 2 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
    NOTE: LOD Texture ON - godrays will disappear
  • Driv3r (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • Driven (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Driver: Parallel Lines (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Driving Emotion Type-S (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Drive To Survive (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dropship - United Peace Force (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • DT Racer (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dual Hearts (NTSC-U)
    512x444 (Before) -> 1024x888 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Dynasty Warriors 2 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Dynasty Warriors 3 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Dynasty Warriors 3 - Xtreme Legends (NTSC-U)
    640x448
  • Dynasty Warriors 4 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Dynasty Warriors 4 - Empires (NTSC-U)
    640x448
  • Dynasty Warriors 4 - Xtreme Legends (NTSC-U)
    640x448
  • Dynasty Warriors 5 (NTSC-U)
    512x448
  • Dynasty Warriors 5 - Empires (NTSC-U)
    512x448
  • Dynasty Warriors 5 - Xtreme Legends (NTSC-U)
    512x448
  • Dynasty Warriors 6 (NTSC-U)
    512x448
  • Dynasty Warriors - Gundam 2 (NTSC-U)
    512x448
  • Ecco the Dolphin - Defender of the Future (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Echo Night - Beyond
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Endgame (PAL)
    512x512
  • Enter the Matrix (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Ephemeral Fantasia (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Escape from Monkey Island (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Espgaluda (NTSC-J)
    384x448 (Before) -> 768x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • ESPN X Games Skateboarding (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Eternal Poison (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Eternal Quest
    PAL: 640x512 (Before) -> 1280x511 (After)
    NTSC: 640x448 (Before) -> 1280x447 (After)
  • Eternal Ring (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Eureka Seven Vol. 1 - The New Wave (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Eureka Seven Vol. 2 - The New Vision (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Everblue (PAL)
    640x512
  • Everblue 2 (NTSC-U)
    512x444 (Before) -> 1024x888 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Evergrace (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Evil Dead - Regeneration (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Evil Twin - Cyprien's Chronicles (PAL)
    512x512 (Before) -> 1024x1024 (After) -> 1280x896 (+ PCRTC Antiblur off)
  • Evolution Skateboarding (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Extermination (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • ExZeus (PAL)
    640x512 (Before) -> 1280x511 (After)
    NOTE: Needs 'Adaptive BFF' Deinterlacing
  • E.O.E - Eve of Extinction (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Falling Stars (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Falling Stars (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    512x448 (Before + PCRTC Antiblur off) -> 1024x896 (After)
  • Fallout - Brotherhood of Steel (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Fantavision
    NTSC: 640x448 (Before) -> 1280x448 (After)
    PAL: 640x512 (Before) -> 1280x511 (After)
  • Fatal Frame (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Fatal Frame II: Crimson Butterfly (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Fatal Frame III: The Tormented (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Fate - Unlimited Codes (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Fear, The (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Ferrari F355 Challenge (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • FIFA Football 2002
    PAL: 640x512 (Before) -> 1280x1024 (After)
    PAL (with experimental sharp backbuffer) -> 640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • FIFA 06
    PAL: 639x512 (Before) -> 1278x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Fight Club
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Fighting Fury (PAL)
    640x512 (Before) -> 1280x511 (After)
  • Final Fantasy X
    PAL: 512x416 (Before) -> 1024x1024 (After) -> 1280x1024 (+ PCRTC Antiblur off)
    NTSC: 512x416 (Before) -> 1024x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
    PCRTC Antiblur: ON
  • Final Fantasy X International
    512x416 (Before) -> 1024x832 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Final Fantasy X-2 (NTSC-U)
    512x416 (Before) -> 1024x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
  • Final Fantasy XII nternational (NTSC-U/NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Final Fight Streetwise (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Finny the Fish & The 7 Waters (NTSC-U)
    NTSC: 640x448 (Before) -> 1280x896 (After)
    NTSC (with experimental sharp backbuffer) -> 512x320 (Before) -> 1024x640 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Fire Heroes
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Flipnic (NTSC-U)
    640x448
  • Ford Racing - Off Road
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Ford Racing 2
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Ford Racing 3
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Formula One 2001 (NTSC-U)
    512x448 (Before) -> 1024x448 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Fireblade (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Flatout (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Flatout 2 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Forbidden Siren (PAL)
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Forbidden Siren 2 (PAL)
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Forever Kingdom
    640x448 (Before) -> 1280x896 (After)
  • Forgotten Realms - Demon Stone (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x512 (Before) -> 1280x1024 (After)
  • Fragrance Tale (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Freedom Fighters (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Frequency (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Front Mission 4 (NTSC-U)
    384x448 (Before) -> 768x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Front Mission 5 - Scars of the War (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Fushigi no Umi no Nadia - Dennou Battle - Miss Nautilus Contest
    640x448 (Before) -> 1280x896 (After)
  • Future GPX Cyber Formula - Road to the Infinity (NTSC-J)
    640x448
  • Fuuun Shinsengumi (NTSC-J)
    640x448
  • Fur Fighters - Viggo's Revenge (NTSC-U)
    640x448
  • Future Tactics: Uprising
    PAL: 640x512
    NTSC: 640x448 (Before) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    NTSC: 640x448 (Before) -> 1280x896 (After)
  • FreekStyle (NTSC-U)
    512x448
    640x448 (Before + PCRTC Antiblur off)
  • G-Saviour (NTSC-J)
    640x448
    NOTE: Cannot be upscaled at all, stuck at 640x448
  • Galerians - Ash (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Game Select 5 - Wa (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Gantz - The Game (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Gauntlet: Dark Legacy (NTSC-J)
    639x448 (Before) -> 1278x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
    PCRTC Antiblur: ON
  • Gauntlet: Seven Sorrows (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Gekisha Boy 2 - Tokudane Taikoku Nippon (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Gene Troopers (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Anti-blur off) -> 1280x1024 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Generation of Chaos (NTSC-J)
    640x448
  • Genji - Dawn of the Samurai (NTSC-U)
    512x448
  • Genshi no Kotoba (NTSC-J)
    320x224 (Before) -> 640x448 (After)
    NOTE: Screen is half-width with PCRTC Antiblur off. Needs PCRTC Antiblur on.
  • Germany's Next Topmodel (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Getaway, The (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Getaway, The - Black Monday (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Ghostbusters - The Video Game (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Anti-blur) -> 1280x896 (After)
  • Ghosthunter
    640x448 (Before) -> 1280x896 (After)
  • Ghost in the Shell - Stand Alone Complex (NTSC-U)
    639x448 (Before) -> 1278x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
  • Ghost Master - The Gravenville Chronicles (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Ghost Vibration (NTSC-J)
    640x448
  • Giants: Citizen Kabuto (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Girl Zone
    512x512
    640x512 (+ PCRTC Antiblur off)
  • Gitaroo Man (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Gladiator - Road to Freedom Remix (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Anti-blur) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Gladiator - Sword of Vengeance
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    511x384 (Before) -> 1022x768 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Gladius
    640x446 (Before) -> 1280x892 (After)
    640x448 (Before + PCRT Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x448 (Before) -> 1280x896 (After)
  • Glass Rose (PAL)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Global Defence Force
    NTSC: 640x448 (Before) -> 1280x896 (After)
    PAL: 640x512 (Before) -> 1280x1024 (After)
    PCRTC Antiblur: ON
  • Go Go Copter - Remote Control Helicopter
    PAL: 640x512 (Before)
  • Go Go Golf (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • GoDai - Elemental Force (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
    God Hand (NTSC-U)
    512x448 (Before) -> 1024x896
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • God of War (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
  • God of War II (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Godfather, The - The Game (NTSC-U)
    512x448 (Before) -> 1024x896
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    NOTE: PCRTC Antiblur: ON
  • Godzilla - Save The Earth (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • GoldenEye: Rogue Agent (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
  • Golf Paradise (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Gradius III and IV
    Gradius 3 NTSC: 320x448 (Before) ->
    Gradius 3 NTSC: 640x448 (Before + PCRTC Antiblur off) ->
    Gradius 4 NTSC: 512x448 (Before) ->
    Gradius 4 NTSC: 640x448 (Before + PCRTC Antiblur off) ->
  • Gradius V (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Graffiti Kingdom (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Gran Turismo 2000 (NTSC-U)
    640x448 (Before)
  • Gran Turismo 3 - A-Spec
    PAL: 640x512 (Before) -> 1280x511 (After)
    NTSC: 640x448 (Before) -> 1280x447 (After)
  • Gran Turismo 4 - Prologue
    PAL: 640x512
  • Grand Theft Auto III (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Grand Theft Auto - Vice City (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Grand Theft Auto - San Andreas (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Grandia II (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Grandia III (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Grandia Xtreme (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Gregory Horror Show
    NTSC: 640x448 (Before) -> 1280x447 (After)
  • GrimGrimoire (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Growlanser Generations (Disc 1) (Growlanser II - The Sense of Justice) (NTSC-U)
    640x448
  • Growlanser Generations (Disc 2) (Growlanser III - The Dual Darkness) (NTSC-U)
    640x448
  • Growlanser IV Return - Wayfarer of the Time (NTSC-J)
    640x448
  • Growlanser VI - Precarious World (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Guilty Gear Isuka (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Guilty Gear X (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Guilty Gear XX Accent Core (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Guilty Gear XX Slash - The Midnight Carnival (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Gun (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Gun Survivor 2 - Biohazard - Code Veronica (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Gun Survivor 4 - Biohazard - Heroes Never Die (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x480 (Before) -> 1280x960 (After)
  • Gungrave (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Gungrave Overdose (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Gungriffon Blaze (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Gumball 3000
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
    Gunfighter II: Revenge of Jesse James (Europe)
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
    PCRTC Antiblur: ON
  • Guy Game, The (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • H20+ - Footprints in the Sand (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Hajime no Ippo 2 - Victorious Road (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Half-Life
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Hana to Taiyou to Ame to / Sun Flower and Rain (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Happy! Happy!! Boarders in Hokkaido Rusutsu Resort (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
  • Hard Hitter Tennis (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Hard Knock High
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before - PCRTC Antiblur Off) -> 1280x1024 (After)
    PCRTC Antiblur: ON
  • Harry Potter and the Sorcerer's Stone (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Harry Potter and the Half-Blood Prince (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
  • Harry Potter and the Order of the Phoenix (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
  • Harry Potter and the Goblet of Fire (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
  • Harry Potter and the Prisoner of Azkaban (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Harry Potter - Quidditch World Cup (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
  • Haru no Ashioto - Step of Spring - Deliver Spring to Your Heart ... as Soon! (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Harvest Moon - A Wonderful Life - Special Edition (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Harvest Moon - Save the Homeland (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Harvey Birdman - Attorney at Law (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Haunting Ground (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Haven - Call of the King (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Headhunter (NTSC-U)
    704x448 (Before) -> 1408x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Headhunter - Redemption (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Heatseeker (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Heavenly Guardian (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Heavy Metal Thunder. (Japan, Asia)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Herdy Gerdy (NTSC-U)
    512x224 (Before) -> 1024x448 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x895 (After)
    PCRTC Antiblur: ON (Needs to be on otherwise image not full)
  • Hermina to Culus - Lilie no Atelier Mou Hitotsu no Monogatari (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Hidden Invasion (NTSC-U)
    640x240 (Before) -> 1280x480 (After)
    640x448 (Before + PRTC Antiblur off) -> 1280x895 (After)
    NOTE: Needs 'Blend TFF' Deinterlacing
    PCRTC Antiblur: ON (Needs to be on otherwise image not full)
  • Hissatsu Ura Kagyou (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON (otherwise not full image)
  • History Channel, The - Battle for the Pacific (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Hitman 2 - Silent Assassin (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Hitman - Blood Money
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Hitman - Contracts (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Hokuto no Ken - Shinpan no Sousousei - Kengou Retsuden (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Homura
    640x448 (Before) -> 1280x447 (After)
  • Honoo no Takuhaibin (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Hot Shots Golf Fore! (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Hot Shots Tennis (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Hot Wheels - Stunt Track Challenge (NTSC_U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Hot Wheels: World Race (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Houshin Engi 2 (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Hresvelgr (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • HSX.HyperSonic.Xtreme (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Hudson Selection Vol.01 - Cubic Lode Runner (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Hudson Selection Vol.02 - Star Soldier (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Anti-blur: ON
  • Hudson Selection Vol.04 - Takahashi Meijin no Boukenjima (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Hulk (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Hungry Ghosts (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Hunter The Reckoning Wayward (NTSC-U)
    640x448
  • Hype: The Time Quest (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before - PCRTC Antiblur Off) -> 1280x1024 (After)
  • I-Ninja
    PAL: 640x512
  • I.Q.Remix+ -Intelligent Qube (NTSC-J)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before) -> 1280x447 (After)
  • Ichigeki Satchuu!! Hoihoi-san (NTSC-J)
    512x448 (Before)
  • Ichigo Mashimaro (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • ICO
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    NOTE: LOD Texture ON - godrays will disappear
  • Ikki Tousen Shining Dragon (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Ikusagami
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Ichigo Mashimaro (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Impossible Mission (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Incredible Hulk, The - Ultimate Destruction (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Indiana Jones and the Emperor's Tomb (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON (Misaligned picture otherwise)
  • Indigo Prophecy (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Initial D - Special Stage (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Innocent Life - A Futuristic Harvest Moon - Special Edition (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • IQ Remix+ - Intelligent Qube (Korea)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Iridium Runners (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Jade Cocoon 2 (NTSC-U)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Jak and Daxter - The Precursor Legacy (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Jak II (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Jak 3 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Jak X - Combat Racing (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • James Cameron's Dark Angel (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Jan Sangoku Musou (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Jet Ion GP (PAL)
    640x512 (Before) -> 1280x1024 (After)
  • Jet X20 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Jigoku Shoujo Mioyosuga (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Jikuu Boukenki Zentrix (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Jojo no Kimyou na Bouken -Ougon no Kaze (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Judie no Atelier - Gramnad no Renkinjutsushi (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Juiced (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Juiced 2: Hot Import Nights (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Jurassic: The Hunted (NTSC-U)
    512x448 (Before) -> 1024x896 (After) - Too much dithering
  • Jurassic Park: Operation Genesis (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Just Cause (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Justice League Heroes (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Ka 2 - Let's Go Hawaii (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Kaan - Barbarian's Blade (PAL)
    512x512 (Before) -> 1024x1024 (After)
  • Kaena (Japan, Asia)
    640x448 (Before) -> 1280x448 (After)
  • Kaido Racer (PAL)
    640x512
  • Kaido Racer 2 (PAL)
    640x512
  • Kakutou Bijin Wulong (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Kamaitachi no Yoru 2 - Kangoku-jima no Warabe-uta (NTSC-J)
    640x448 (Before) -> 1280x448 (After)
  • Kamaitachi no Yoru X3 - Mikazuki-jima Jiken no Shinsou (NTSC-J)
    640x448 (Before) -> 1280x448 (After)
  • Kamiwaza (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Kanokon Esuii (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Kao the Kangaroo - Round 2 (NTSC-U)
    639x448 (Before)
    640x448 (Before + PCRTC Antiblur off)
  • Katamari Damacy (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Kengou 2 (NTSC-J)
    640x448 (Before)
  • Kenka Banchou (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Kenran Butousai (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    512x448 (Before + PCRTC Antiblur off) -> 1024x896 (After)
  • Keroro Gunsou - Mero Mero Battle Royale Z (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    512x448 (Before + PCRTC Antiblur off) -> 1024x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Kessen (NTSC-U)
    640x448 (Before) -> 1280x896 (After) - Too much dithering
  • Kessen 2 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Kessen 3 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Kidou Senshi Gundam Seed Destiny - Generation of C.E. (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • kill.switch (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Killer7 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Kinetica (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • King of Fighters '94, The - Re-Bout (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • King of Fighters 2002, The - Unlimited Match - Tougeki Ver. (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • King of Fighters 2006, The (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • King of Fighters XI, The (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • King of Fighters, The - Neowave
    NTSC: 640x448 (Before) -> 1280x896 (After)
    PAL: 640x512 (Before) -> 1280x1024 (After)
  • King of Route 66, The (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Kingdom Hearts (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Kingdom Hearts: Final Mix (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Kingdom Hearts 2 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • King's Field: The Ancient City (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Kinnikuman - Muscle Grand Prix Max (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Klonoa 2 - Lunatea's Veil (NTSC-U)
    640x448 (Before)
  • Knight Rider - The Game (PAL)
    512x512 (Before) -> 1024x1024 (After)
  • Knights of the Temple - Infernal Crusade (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Knights of the Temple II (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • KOF - Maximum Impact - Maniax (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • KOF - Maximum Impact (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • KOF2 - Maximum Impact II (NTSC-J) (Shokai Seisanban)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Konami Kids Playground - Toy Pals Fun with Numbers (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Konjiki no Gashbell!! Yuujou Tag Battle (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Kouenji Joshi Soccer (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Kowloon Youma Gakuenki (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Kuon (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Kung Fu Fighting (NTSC)
    640x448 (Before) -> 1280x896 (After)
  • Kya - Dark Lineage (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Kyoufu Shinbun Heisei-ban - Kaiki! Shinrei File (NTSC-J)
    640x448 (Before) -> 1280x448 (After)
  • Lara Croft Tomb Raider - The Angel of Darkness
    NTSC: 512x448 (Before) -> 1024x447 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    PAL: 512x512 (Before) -> 1024x511 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x511 (After)
    paraLLEl Experimental sharp backbuffer: ON
    512x448 (Before) -> 1024x896 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Lara Croft Tomb Raider - Legend (NTSC-U)
    Interlaced mode: 512x448 (Before) -> 1024x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
    Progressive scan: 576x448 (Before) -> 1152x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Lara Croft Tomb Raider - Anniversary (NTSC-U)
    Interlaced mode: 512x448 (Before) -> 1024x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
    Progressive scan: 576x448 (Before) -> 1152x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
    paraLLEl Experimental sharp backbuffer: ON
    PCRTC Antiblur: ON
  • Legacy of Kain - Defiance (NTSC-U)
    512x448 -> 640x448 (+ PCRTC Antiblur off)
  • Legacy of Kain - Soul Reaver 2 (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
  • Legaia 2 - Duel Saga (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Le Mans 24 Hours
    NTSC: 512x448 (Before) -> 1024x896 (After)
    NTSC: 640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PAL: 512x512 (Before) -> 1024x1024 (After)
    PAL: 640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Legend of Alon D'ar, The (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Legend of Kay (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Legend of Spyro, The - Dawn of the Dragon (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Legend of Spyro, The - The Eternal Night (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Legend of the Dragon (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x447 (After)
    paraLLEl Experimental sharp backbuffer: ON
    512x384 (Before) -> 1024x768 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    NOTE: Needs Deinterlacing disabled otherwise looks wrong, looks alright with sharp backbuffer
    PCRTC Antiblur: ON
  • Lethal Skies II (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Lemmings (PAL)
    638x512 (Before) -> 1276x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • Leisure Suit Larry - Magna Cum Laude (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Lord of the Rings, The - The Fellowship of the Ring (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Lord of the Rings, The - The Two Towers (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Lord of the Rings, The - The Return of the King (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Love Hina Gorgeous - Chiratto Happening!! (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Love Smash! 5 - Tennis Robo no Hanran (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Lowrider - Round the World (NTSC-J)
    512x448
  • Lumines Plus (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Lunatic Dawn - Tempest (NTSC-J)
    640x448
  • Mace Griffin - Bounty Hunter (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Mafia (NTSC/PAL)
    PAL: 640x512 (Before) -> 1280x1024 (After)
    NTSC: 640x448 (Before) -> 1280x896 (After)
  • Magic Pengel - The Quest for Color (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Magna Carta - Tears of Blood (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Mahoutsukai Kuro-hime (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Maken Shao - Demon Sword (PAL)
    512x512 (Before) -> 1024x511 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x511 (After)
  • Mahou no Pumpkin - Ann to Greg no Daibouken (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Mai-Otome HiME Otome Butoushi!! (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Malice (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Mana-Khemia - Gakuen no Renkinjutsushi-tachi (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Manhunt (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Manhunt 2 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Marc Ecko's Getting Up - Contents Under Pressure (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON (640x480 [Before] -> 1280x960 [After])
    PCRTC Antiblur: ON
  • Mark of Kri, The (NTSC-U)
    512x448 (Before) -> 1280x896 (After)
  • Marvel Vs Capcom 2 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Mashed - Drive To Survive (PAL)
    512x512 (Before) -> 1024x1024 (After)
  • Maxxed Out Racing Nitro (PAL)
    PAL: 640x512
    NTSC: 640x448
  • Max Payne (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Max Payne 2: The Fall Of Max Payne (NTSC-U)
    512x448 (Before) -> 1024x896 (After) -> 1280x896 (+ PCRTC Antiblur off)
    PCRTC Antiblur: ON
  • Maximo - Ghosts To Glory (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Maximo vs Army of Zin (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Mawaza (NTSC-J)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • McFarlane's Evil Prophecy (PAL)
    512x512 (Before) -> 1024x1024 (After)
    640x512 (Before + PCRTC Antiblur off) -> 1280x1024 (After)
  • MDK2 - Armageddon (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Medal Of Honor - European Assault (NTSC-U)
    639x448 (Before) -> 1278x896 (After)
  • Medal Of Honor - Frontline (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Mega Man X7 (NTSC-U)
    512x448 (Before) -> 1024x447 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Mega Man X8 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • MegaRace 3 - Nanotech Disaster
    PAL: 640x512 (Before) -> 1280x1024 (After)
  • Meitantei Conan - Daiei Teikoku no Isan (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
  • Meitantei Evangelion (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Melty Blood: Act Cadenza (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Men In Black II - Alien Escape
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Mercenaries (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
  • Mercury Meltdown Remix (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
    paraLLEl Experimental sharp backbuffer: ON
    640x480 (Before) -> 1280x960 (After)
  • Metal Arms: Return to Arms (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Metal Gear Solid 2: Sons of Liberty/Substance (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Metal Gear Solid 3: Snake Eater/Subsistence (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Metropolismania 2 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Metal Saga (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Metal Slug 3D (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Metal Slug 3 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Metal Slug 4 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Metal Slug 5 (NTSC-U)
    640x448 (Before) -> 1280x447 (After)
  • Metal Slug 6 (NTSC-J)
    640x448 (Before) -> 1280x896 (After)
  • Michigan - Report From Hell (PAL)
    640x448 (Before) -> 1280x447 (After)
  • Micro Machines V4 (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur Off) -> 1280x896 (After)
  • Midnight Club - Street Racing (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Midnight Club II (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Midnight Club 3 - DUB Edition (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Midway Arcade Treasures 3 (NTSC-U)
    640x448 (Before) -> 1280x896 (After)
  • Might and Magic - Day of the Destroyer
    640x448 (Before) -> 1280x896 (After)
    PCRTC Antiblur: ON
  • Mike Tyson Heavyweight Boxing (NTSC-U)
    639x448
  • Minna no Golf 3 (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Minna no Golf 4 (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Minority Report - Everybody Runs (NTSC-U)
    512x448 (Before) -> 1024x896 (After)
    640x448 (Before + PCRTC Antiblur off) -> 1280x896 (After)
  • Mirai Shounen Conan (NTSC-J)
    640x448 (Before) -> 1280x447 (After)
  • Mission - Impossible - Operation Surma (

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue contains a large set of high-resolution scanout measurements, but names no source file, test, entry point, or concrete change. First determine which part of the C++ graphics implementation owns the parallel-gs scanout behavior and what result is expected; done should include a defined change and reproducible validation for the affected games.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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