[ParaLLEl-GS] SSX 3 transparency bug when using SSAA
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
The tracks left in the snow by other racers can be seen through the environment when using any level of SSAA.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing SSX 3 with SSAA enabled at each available level and compare the rendering with SSAA disabled. Investigate the graphics path responsible for snow tracks and environment transparency; done means tracks remain occluded by the environment while SSAA is enabled, without regressing the reported scene.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100