libretro / libretro/ps2

[ParaLLEl-GS] SSX 3 transparency bug when using SSAA

Open
#164 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

The tracks left in the snow by other racers can be seen through the environment when using any level of SSAA.

Image Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing SSX 3 with SSAA enabled at each available level and compare the rendering with SSAA disabled. Investigate the graphics path responsible for snow tracks and environment transparency; done means tracks remain occluded by the environment while SSAA is enabled, without regressing the reported scene.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
38/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.