[ParaLLEl-GS] Graphical artifacts on God of War when using SSAA
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
God of War can exhibit some odd 'haloing' when using any sort of SSAA above native.
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce God of War with ParaLLEl-GS and SSAA enabled above native resolution, using the attached images as the visual reference. Trace the graphics path responsible for the haloing and verify the artifacts no longer appear under the affected SSAA modes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100