libretro / libretro/ps2

[ParaLLEl-GS] Graphical artifacts on God of War when using SSAA

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Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

God of War can exhibit some odd 'haloing' when using any sort of SSAA above native.

Image Image

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce God of War with ParaLLEl-GS and SSAA enabled above native resolution, using the attached images as the visual reference. Trace the graphics path responsible for the haloing and verify the artifacts no longer appear under the affected SSAA modes.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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