[MIPMAP UNCLAMPED] Issues with games
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
Games that have issues with the mipmap unclamped (force LOD0 texture) setting:
- Ace Combat Zero - The Belkan War (**)
- Aggressive Inline (**)
- Ape Escape 2 (**)
- Blood Omen 2: Legacy of Kain Series
- BMX XXX (**)
- Crash of the Titans
- DT Racer
- FIFA 2003 (**)
- Harry Potter and the Half-Blood Prince
- Harry Potter and the Goblet of Fire (**)
- Harry Potter and the Order of the Phoenix
- Harry Potter and the Prisoner of Azkaban
- Harry Potter - Quidditch World Cup (**)
- Ico (***)
- Incredible Hulk, The - Ultimate Destruction
- Jak & Daxter: The Precursor Legacy
- Jak II: Renegade (**)
- Jak 3 (**)
- Jak X: Combat Street Racing (**)
- Jurassic Park: Operation Genesis
- Lara Croft: Tomb Raider Legend (**)
- Legacy of Kain: Defiance
- Legacy of Kain: Soul Reaver 2
- Nickelodeon Barnyard
- Quake 3 Revolution (**)
- Ratchet & Clank
- Shin Megami Tensei: Nocturne (****)
- Whiplash (**)
** Mitigated by patch that removes mipmapping
*** Renders fine but godrays from windows are removed because they depend on mipmaps being emulated
**** Renders fine but you lose spotlight lighting
These same issues happen with both GSdx and parallel-gs.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the listed games with the mipmap-unclamped setting in both GSdx and parallel-gs. Compare the noted rendering effects and existing patches, then determine a concrete, testable fix for the affected games; done means the listed mipmap-related problems are resolved without the documented visual regressions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100