libretro / libretro/ps2

[MIPMAP UNCLAMPED] Issues with games

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Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

Games that have issues with the mipmap unclamped (force LOD0 texture) setting:

  • Ace Combat Zero - The Belkan War (**)
  • Aggressive Inline (**)
  • Ape Escape 2 (**)
  • Blood Omen 2: Legacy of Kain Series
  • BMX XXX (**)
  • Crash of the Titans
  • DT Racer
  • FIFA 2003 (**)
  • Harry Potter and the Half-Blood Prince
  • Harry Potter and the Goblet of Fire (**)
  • Harry Potter and the Order of the Phoenix
  • Harry Potter and the Prisoner of Azkaban
  • Harry Potter - Quidditch World Cup (**)
  • Ico (***)
  • Incredible Hulk, The - Ultimate Destruction
  • Jak & Daxter: The Precursor Legacy
  • Jak II: Renegade (**)
  • Jak 3 (**)
  • Jak X: Combat Street Racing (**)
  • Jurassic Park: Operation Genesis
  • Lara Croft: Tomb Raider Legend (**)
  • Legacy of Kain: Defiance
  • Legacy of Kain: Soul Reaver 2
  • Nickelodeon Barnyard
  • Quake 3 Revolution (**)
  • Ratchet & Clank
  • Shin Megami Tensei: Nocturne (****)
  • Whiplash (**)

** Mitigated by patch that removes mipmapping
*** Renders fine but godrays from windows are removed because they depend on mipmaps being emulated
**** Renders fine but you lose spotlight lighting

These same issues happen with both GSdx and parallel-gs.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the listed games with the mipmap-unclamped setting in both GSdx and parallel-gs. Compare the noted rendering effects and existing patches, then determine a concrete, testable fix for the affected games; done means the listed mipmap-related problems are resolved without the documented visual regressions.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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