[ParaLLEl-GS] Ar Tonelico II - Character Portraits are sometimes not rendering correctly/glitching out
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
when using pgs at a certain point at the beginning of the game, portraits will show incorrectly (glitch out and flash)
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with ParaLLEl-GS at the reported point near the beginning of Ar Tonelico II and compare the portrait rendering with the attached screenshot. Trace the rendering path responsible for character portraits and identify what causes the flashing or incorrect output. Done means the portraits render correctly at that point without glitches.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100