libretro / libretro/ps2

Mega Bezel shader turns black with the PS2 core when loading (?)

Open
#141 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

Pretty much as title, shaders are default settings, same things happens with the Mega Bezel shader bundled with Retroarch, the actual Bezel turns black every single time a loading screen cues in, same when cutscenes load in (An example in Going Commando would be when you change planets, it also happens if you boot from the bios start up screen).

Both Retroarch and the PS2 core are using Vulkan as an API, integer scaling is disabled, and aspect ratio is set to full, resolution is also set to Native.

Example of what I'm talking about:

Image Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in RetroArch with the PS2 core and Mega Bezel shader using Vulkan, native resolution, full aspect ratio, and disabled integer scaling. Check transitions into loading screens, cutscenes, planet changes, and BIOS startup; done means the bezel remains visible throughout these transitions.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.