libretro / libretro/ps2

[ParaLLEl-GS] Final Fantasy X International - glitching seams in geometry

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Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

Happens only on PGS, with any settings. Video embedded.

https://github.com/user-attachments/assets/3b65ae3e-5993-46dc-992d-a195029ee0a5

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing Final Fantasy X International on the ParaLLEl-GS renderer with the settings described, using the embedded video as the visual reference. Trace the geometry rendering path responsible for the seams; done means the glitch no longer appears across the reported settings.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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