[ParaLLEl-GS] Final Fantasy X International - glitching seams in geometry
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Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
Happens only on PGS, with any settings. Video embedded.
https://github.com/user-attachments/assets/3b65ae3e-5993-46dc-992d-a195029ee0a5
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing Final Fantasy X International on the ParaLLEl-GS renderer with the settings described, using the embedded video as the visual reference. Trace the geometry rendering path responsible for the seams; done means the glitch no longer appears across the reported settings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100