GameIndex Settings Not Applying When Using Auto Load State
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
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Description
Greetings!
Just wanted to report that the core is not applying the GameIndex settings when using Auto Load State. If I don't use Auto Load State and then load the save manually, it seems to work fine.
I tested this with the Tomb Raider: Anniversary game, which has graphical corruption issues pretty much from the title screen when not using the GameIndex fixes.
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First steps
- Read the whole issue, then the project's contributing guide.
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- Open a pull request that references the issue number.
Research direction
Reproduce the issue with Tomb Raider: Anniversary using Auto Load State, then compare it with manually loading the save and observe when the GameIndex settings are applied. Trace the Auto Load State and GameIndex entry points in the core; done means the GameIndex fixes apply during automatic loading and the graphical corruption no longer appears from the title screen.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100