libretro / libretro/ps2

GameIndex Settings Not Applying When Using Auto Load State

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Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

Greetings!

Just wanted to report that the core is not applying the GameIndex settings when using Auto Load State. If I don't use Auto Load State and then load the save manually, it seems to work fine.

I tested this with the Tomb Raider: Anniversary game, which has graphical corruption issues pretty much from the title screen when not using the GameIndex fixes.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue with Tomb Raider: Anniversary using Auto Load State, then compare it with manually loading the save and observe when the GameIndex settings are applied. Trace the Auto Load State and GameIndex entry points in the core; done means the GameIndex fixes apply during automatic loading and the graphical corruption no longer appears from the title screen.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
42/100

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