Dark Cloud Interlacing (Comb )
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
You can see it just by turning the camera while in the first town. I tried in standalone pcsx2 and there was no ghosting.
LRPS2
PCSX2
Here are my settings:
pcsx2_align_sprite = "disabled"
pcsx2_anisotropic_filtering = "disabled"
pcsx2_auto_flush = "disabled"
pcsx2_auto_flush_software = "enabled"
pcsx2_axis_deadzone1 = "15%"
pcsx2_axis_deadzone2 = "15%"
pcsx2_axis_scale1 = "133%"
pcsx2_axis_scale2 = "133%"
pcsx2_bios = "scph39001.bin"
pcsx2_blending_accuracy = "Basic"
pcsx2_button_deadzone1 = "0%"
pcsx2_button_deadzone2 = "0%"
pcsx2_cpu_sprite_level = "Sprites Only"
pcsx2_cpu_sprite_size = "0"
pcsx2_deinterlace_mode = "Automatic"
pcsx2_disable_depth_conversion = "disabled"
pcsx2_disable_interlace_offset = "disabled"
pcsx2_disable_partial_invalidation = "disabled"
pcsx2_dithering = "Unscaled"
pcsx2_ee_cycle_rate = "100% (Normal Speed)"
pcsx2_ee_cycle_skip = "disabled"
pcsx2_enable_cheats = "disabled"
pcsx2_enable_hw_hacks = "disabled"
pcsx2_enable_rumble1 = "100%"
pcsx2_enable_rumble2 = "100%"
pcsx2_fastboot = "enabled"
pcsx2_fastcdvd = "disabled"
pcsx2_force_sprite_position = "disabled"
pcsx2_framebuffer_conversion = "disabled"
pcsx2_game_enhancements_hint = "disabled"
pcsx2_gpu_palette_conversion = "disabled"
pcsx2_gpu_target_clut = "disabled"
pcsx2_half_pixel_offset = "disabled"
pcsx2_hint_language_unlock = "disabled"
pcsx2_invert_left_stick1 = "disabled"
pcsx2_invert_left_stick2 = "disabled"
pcsx2_invert_right_stick1 = "disabled"
pcsx2_invert_right_stick2 = "disabled"
pcsx2_merge_sprite = "disabled"
pcsx2_native_scaling = "disabled"
pcsx2_nointerlacing_hint = "enabled"
pcsx2_pcrtc_antiblur = "disabled"
pcsx2_pcrtc_screen_offsets = "disabled"
pcsx2_pgs_deblur = "disabled"
pcsx2_pgs_disable_mipmaps = "disabled"
pcsx2_pgs_high_res_scanout = "disabled"
pcsx2_pgs_ss_tex = "disabled"
pcsx2_pgs_ssaa = "Native"
pcsx2_preload_frame_data = "disabled"
pcsx2_renderer = "paraLLEl-GS"
pcsx2_round_sprite = "disabled"
pcsx2_shared_memory_cards = "enabled"
pcsx2_software_clut_render = "disabled"
pcsx2_texture_filtering = "Bilinear (PS2)"
pcsx2_texture_inside_rt = "disabled"
pcsx2_trilinear_filtering = "Automatic"
pcsx2_uncapped_framerate_hint = "disabled"
pcsx2_unscaled_palette_draw = "disabled"
pcsx2_upscale_multiplier = "1x Native (PS2)"
pcsx2_widescreen_hint = "disabled"
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the combing or ghosting in the first town with the reported LRPS2 settings, especially the paraLLEl-GS renderer, and compare it with standalone PCSX2. The issue names no source file or test, so locate the rendering and interlacing entry point first. Done means the visual artifact is absent while turning the camera.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100