libretro / libretro/ps2

Dark Cloud Interlacing (Comb )

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Dominant language
C++
Stars
85
Forks
26
Avg merge
6h 43m
Merged PRs (30d)
6

Description

You can see it just by turning the camera while in the first town. I tried in standalone pcsx2 and there was no ghosting.

LRPS2
Image
PCSX2
Image

Here are my settings:

pcsx2_align_sprite = "disabled"
pcsx2_anisotropic_filtering = "disabled"
pcsx2_auto_flush = "disabled"
pcsx2_auto_flush_software = "enabled"
pcsx2_axis_deadzone1 = "15%"
pcsx2_axis_deadzone2 = "15%"
pcsx2_axis_scale1 = "133%"
pcsx2_axis_scale2 = "133%"
pcsx2_bios = "scph39001.bin"
pcsx2_blending_accuracy = "Basic"
pcsx2_button_deadzone1 = "0%"
pcsx2_button_deadzone2 = "0%"
pcsx2_cpu_sprite_level = "Sprites Only"
pcsx2_cpu_sprite_size = "0"
pcsx2_deinterlace_mode = "Automatic"
pcsx2_disable_depth_conversion = "disabled"
pcsx2_disable_interlace_offset = "disabled"
pcsx2_disable_partial_invalidation = "disabled"
pcsx2_dithering = "Unscaled"
pcsx2_ee_cycle_rate = "100% (Normal Speed)"
pcsx2_ee_cycle_skip = "disabled"
pcsx2_enable_cheats = "disabled"
pcsx2_enable_hw_hacks = "disabled"
pcsx2_enable_rumble1 = "100%"
pcsx2_enable_rumble2 = "100%"
pcsx2_fastboot = "enabled"
pcsx2_fastcdvd = "disabled"
pcsx2_force_sprite_position = "disabled"
pcsx2_framebuffer_conversion = "disabled"
pcsx2_game_enhancements_hint = "disabled"
pcsx2_gpu_palette_conversion = "disabled"
pcsx2_gpu_target_clut = "disabled"
pcsx2_half_pixel_offset = "disabled"
pcsx2_hint_language_unlock = "disabled"
pcsx2_invert_left_stick1 = "disabled"
pcsx2_invert_left_stick2 = "disabled"
pcsx2_invert_right_stick1 = "disabled"
pcsx2_invert_right_stick2 = "disabled"
pcsx2_merge_sprite = "disabled"
pcsx2_native_scaling = "disabled"
pcsx2_nointerlacing_hint = "enabled"
pcsx2_pcrtc_antiblur = "disabled"
pcsx2_pcrtc_screen_offsets = "disabled"
pcsx2_pgs_deblur = "disabled"
pcsx2_pgs_disable_mipmaps = "disabled"
pcsx2_pgs_high_res_scanout = "disabled"
pcsx2_pgs_ss_tex = "disabled"
pcsx2_pgs_ssaa = "Native"
pcsx2_preload_frame_data = "disabled"
pcsx2_renderer = "paraLLEl-GS"
pcsx2_round_sprite = "disabled"
pcsx2_shared_memory_cards = "enabled"
pcsx2_software_clut_render = "disabled"
pcsx2_texture_filtering = "Bilinear (PS2)"
pcsx2_texture_inside_rt = "disabled"
pcsx2_trilinear_filtering = "Automatic"
pcsx2_uncapped_framerate_hint = "disabled"
pcsx2_unscaled_palette_draw = "disabled"
pcsx2_upscale_multiplier = "1x Native (PS2)"
pcsx2_widescreen_hint = "disabled"

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the combing or ghosting in the first town with the reported LRPS2 settings, especially the paraLLEl-GS renderer, and compare it with standalone PCSX2. The issue names no source file or test, so locate the rendering and interlacing entry point first. Done means the visual artifact is absent while turning the camera.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
38/100

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