Xbox Series X crashes on d3d12 and d3d11, no video on gl, logging is broken
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- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
Logging is broken, all 4 logging channels print empty log files, so there is nothing to put there. As mentioned in the title, only gl works, but there is no video, only audio, d3d11/d3d12 crashes immediately.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Xbox Series X across d3d11, d3d12, and gl, while checking all four logging channels. Determine why the log files are empty and capture enough diagnostic output to isolate the immediate crashes and the missing gl video; done means logging works and each renderer behaves as expected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100