Heavy Stuttering, unless mouse is moving.
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Description
I'm not quite sure where to begin with this issue because I'm really confused about it myself. I'm attempting to run the LRPS2 core on a system with:
- Ryzen 5950x
- GTX 3090
- Fedora 42
This machine should be overkill for PS2 emulation, and I've ran PCSX2 great on the same machine, but the LRPS2 core is a stuttery mess. I tweaked all settings and attempted multiple renderers, all stuttery. The stuttering even occurs when just launching the PS2 bios with no game loaded. During this troubleshooting I noticed something odd, when I would pause to go to the menu (I attempted this with no controller, just keyboard and mouse) the stuttering would briefly go away as I would move my mouse. I attempted this with the actual emulator launching a game, and lo-and-behold the stuttering completely disappeared as long as the mouse continued to move.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the stuttering on the listed Ryzen 5950X, GTX 3090, Fedora 42 system with the LRPS2 core, first at the PS2 BIOS and then with a game. Compare behavior while the mouse is stationary and moving, across the renderers already mentioned. Done means identifying and fixing the cause so the core runs without stuttering when the mouse is not moving.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, fedora
- Domain
- game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100