libretro / libretro/parallel-n64

Depth bias issues

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

Tested: Mario 64 and Zelda 64. Both have texture depth issues. Glide. Build from March 5th.

GPU:
512MB GeForce 9300M GS (Acer Incorporated [ALI])

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the texture depth issue in Mario 64 and Zelda 64 using the Glide renderer, noting the March 5 build and the listed GeForce 9300M GS GPU. Trace the rendering behavior responsible for depth bias and verify that both games no longer show texture depth problems.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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