libretro / libretro/parallel-n64
Depth bias issues
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
Tested: Mario 64 and Zelda 64. Both have texture depth issues. Glide. Build from March 5th.
GPU:
512MB GeForce 9300M GS (Acer Incorporated [ALI])
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the texture depth issue in Mario 64 and Zelda 64 using the Glide renderer, noting the March 5 build and the listed GeForce 9300M GS GPU. Trace the rendering behavior responsible for depth bias and verify that both games no longer show texture depth problems.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100