libretro / libretro/parallel-n64
Mario Party 2 - Rendering issue in Coffin Congestion
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
In the minigame Coffin Congestion, the lids of the coffins render slightly transparent, which completely removes the challenge of the minigame.
GLideN64, for reference:
I don't have real hardware to compare to, but this doesn't seem intended. ROM hash (SHA-256) is 0b7b2ec3bd2ac8713b4c43f74a634285a720779964ee2658f7ad2dfa97b33576
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce Coffin Congestion using the ROM identified by SHA-256 0b7b2ec3bd2ac8713b4c43f74a634285a720779964ee2658f7ad2dfa97b33576, then compare the coffin lids with the GLideN64 reference image. Trace the rendering behavior responsible for the lids and verify the result in the minigame; done means the lids no longer appear unintentionally transparent and the challenge is preserved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100