libretro / libretro/parallel-n64

Visual effects missing (Space Station Silicon Valley)

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

A number of visual effects are missing from Space Station Silicon Valley. Some could be issues with the z-buffer, others look related to shaders.

The 2D logo and 3D spaceship are missing from the title screen!
Image

Transition effects between shots are also missing: Several screens split into a grid. ParaLLEl just cuts to black.
Image

Sprites appear in front of everything else, regardless of where they should be in depth..
Collectibles and flowers appear in front of trees and land that should obscure them.
Image

This purple pickup is in front of the dog's head instead of behind it.
Image

The pause menu is supposed to have stars moving to the left, leaving trails. The stars do not render at all.
The stars on the pause screen are supposed to be occasionally interrupted by a tv static effect. This instead flashes plain gray.
Also, the small screenshot top-right is missing.
Intended:
https://github.com/user-attachments/assets/c03030fa-b5a9-49c2-8aee-ddb3c9214e47
Image

Actual:
Image

TV sets in the levels are supposed to show a TV static effect. Instead they are plain white.
Intended:
Image

Actual:
Image

Tested with:

  • Devices:
    ** Windows 11 x64, nVidia GTX 1650 Ti, Vulkan
    ** Samsung A52s 5G, Android 14/OneUI 6.1
  • Apps (fresh install):
    ** 2025-08-24-RetroArch_x86_64
    ** 2025-08-24-RetroArch_aarch64
    ** 2025-08-24-RetroArch_ra32
  • Cores:
    ** ParaLLEl N64
  • Games:
    ** Space Station Silicon Valley (Europe) (En,Fr,De,Es,It,Nl,Pt)
    ** Space Station Silicon Valley (USA)

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the reported effects in ParaLLEl N64 using the listed Windows/Vulkan and Android configurations, then compare the intended and actual screenshots for the title screen, transitions, depth ordering, pause menu, and TV displays. Done means the missing effects render correctly, sprites respect depth, and the reported screens match the intended behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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