libretro / libretro/parallel-n64
retroarch stops working when I try to run a nintendo 64 game using retroarch's ParaLLEl N64
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
When I try to run a Nintendo 64 game using ParaLLEl N64 from retroarch, retroarch stops working, this happens with several drivers, mainly d3d10, could you fix this problem please?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash in RetroArch with a Nintendo 64 game using the ParaLLEl N64 core, especially the d3d10 driver, and compare the other drivers mentioned. Done means the game runs without RetroArch stopping; the issue names no files or tests, so further code entry points must be located from the reproduction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100