libretro / libretro/parallel-n64

retroarch stops working when I try to run a nintendo 64 game using retroarch's ParaLLEl N64

Open
#789 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

When I try to run a Nintendo 64 game using ParaLLEl N64 from retroarch, retroarch stops working, this happens with several drivers, mainly d3d10, could you fix this problem please?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the crash in RetroArch with a Nintendo 64 game using the ParaLLEl N64 core, especially the d3d10 driver, and compare the other drivers mentioned. Done means the game runs without RetroArch stopping; the issue names no files or tests, so further code entry points must be located from the reproduction.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.