libretro / libretro/parallel-n64

Glitchy Textures?

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#764 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

Experiencing a strange bug in N64 games. When I play on ParaLLEI N64 Core, or Mupen64Plus with the Paralell Plugin, some of the textures seem... off? Like they're moving or twitching when they shouldn't be. Is there any way to fix this?

https://github.com/libretro/parallel-n64/assets/140045780/1a3c8407-5b51-465b-8d13-389cb47eb10b

https://github.com/libretro/parallel-n64/assets/140045780/19dd8189-dcaf-4a00-a4ce-bad971f3a2bc

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is identified. First reproduce the texture movement in the ParaLLEI N64 core and Mupen64Plus with the Parallel plugin using the supplied recordings, then trace the relevant texture-rendering path. Done means identifying and fixing the cause so affected textures remain stable in both reported configurations.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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