libretro / libretro/parallel-n64

Custom resolutions

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Dominant language
C
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Forks
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Avg merge
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Merged PRs (30d)
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Description

I want more options for resolution. Currently, I only get whole-number multiples of 320 by 240. But with internal 3d rendering, shouldn't we be able to make the resolution anything? Like why can't I render the game at 1024 by 768?

As it is, I can render at 960 by 720, which is smaller than I want, or at 1280 by 960, which is too big. Why isn't there an option between those that I can use? We don't really need whole-number multiples, do we? Shouldn't the program be able to scale to any resolution?

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First steps

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  3. Fork the repository and make your change on a branch.
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Research direction

No files, tests, or entry points are named. Start by tracing how the current whole-number multiples of 320 by 240 are selected and applied to internal 3D rendering; done means supporting an intermediate size such as 1024 by 768 without losing the existing resolution choices.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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