libretro / libretro/parallel-n64
Custom resolutions
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
I want more options for resolution. Currently, I only get whole-number multiples of 320 by 240. But with internal 3d rendering, shouldn't we be able to make the resolution anything? Like why can't I render the game at 1024 by 768?
As it is, I can render at 960 by 720, which is smaller than I want, or at 1280 by 960, which is too big. Why isn't there an option between those that I can use? We don't really need whole-number multiples, do we? Shouldn't the program be able to scale to any resolution?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by tracing how the current whole-number multiples of 320 by 240 are selected and applied to internal 3D rendering; done means supporting an intermediate size such as 1024 by 768 without losing the existing resolution choices.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100