libretro / libretro/parallel-n64
OoT: Invisible path on Death Mountain Trail
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Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
It's the area where you need to blow up the boulders and before the falling molten rocks. You can see through the path, including the hidden alcove that has a small treasure chest.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the Death Mountain Trail scene in Ocarina of Time, at the area after the boulders and before the falling molten rocks. Inspect the rendering path and scene data responsible for the visible trail and hidden alcove. Done means the path is opaque and the alcove with its small treasure chest no longer shows through.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100