libretro / libretro/parallel-n64
(ParaLLEl-RDP) VI Interlacing option doesn't appear anymore
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
Using Retroarch 1.10.3 and parallel-n64 2.0-rc2 1922f4a.
Similar to [libretro/mupen64plus-libretro-nx/issues/251] but now with parallel core.
Before, parallel had this option called VI Interlacing with weave or bob deinterlace.
Now parallel core defaults to bob deinterlacing, which makes difficult to use with crt shaders with interlacing support or crt switchres as it needs weave for it.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the ParaLLEl-RDP VI deinterlacing behavior and the related mupen64plus-libretro-nx issue linked in the report; no source file or test is named. Done means restoring a selectable VI Interlacing option with weave and bob modes, while preserving compatibility with CRT shaders and crt switchres.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100