libretro / libretro/parallel-n64

[RHI] Dissolve effect is static in glide64 RDP

Open
#749 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

I noticed that when I have Glide64 chosen as the graphics plugin, the pixel noise used for the dissolve effect is completely static and does not animate properly. This same issue does not happen with Glide64 in Mupen and is most noticeable in Kirby64, specifically the graphics for "Dark Matter".

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the static pixel-noise dissolve effect with the Glide64 graphics plugin in Kirby64, focusing on the “Dark Matter” graphics. Compare the behavior with Glide64 in Mupen; done means the dissolve noise animates properly in parallel-n64 as it does there.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.