libretro / libretro/parallel-n64

Changing memory paks for n64 wrestling games

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

Hey I have been playing VPW2. The emulator is perfect, but I wanted know if if there was a way to change the memory pak. I have created wrestlers on my first memory pak. I wanted to know if there was a memory pak file so that I can keep all of my created wrestlers on the different memory packs once they fill up.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue does not name a file, test, or entry point. First investigate how parallel-n64 handles Nintendo 64 memory paks and whether VPW2 save data is stored in a separate memory-pak file. Done would mean establishing whether multiple memory paks can be selected or exchanged without losing created wrestlers.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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