libretro / libretro/parallel-n64
Changing memory paks for n64 wrestling games
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
Hey I have been playing VPW2. The emulator is perfect, but I wanted know if if there was a way to change the memory pak. I have created wrestlers on my first memory pak. I wanted to know if there was a memory pak file so that I can keep all of my created wrestlers on the different memory packs once they fill up.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name a file, test, or entry point. First investigate how parallel-n64 handles Nintendo 64 memory paks and whether VPW2 save data is stored in a separate memory-pak file. Done would mean establishing whether multiple memory paks can be selected or exchanged without losing created wrestlers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100