libretro / libretro/parallel-n64

Is there anyway to use netplay?

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Dominant language
C
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Forks
151
Avg merge
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Description

Hello, I have been playing around with GoldenEye 007 (if it's relative here) and am trying to play it over the Internet using NetPlay, however I have read that NetPlay is not supported due to large save states however I have been wondering, could I disable that save state sync thing.
I'd also like to note on my i7 Gen 8, 16GB RAM, GeForce 1050, 1TB HDD system the game runs without lag when NetPlay is disabled, however if I use my slower machine that has a Ryzen 5, 8GB RAM, GeForce 1050, 512GB HDD it lags (horribly) with NetPlay on. I've also noticed that sometimes I just get the room kinda joining (but not actually connecting, just going back to the game) and sometimes it says Unable to find a suitable core or content, load manually (even when I load a game). Can anyone help?
Thanks in advance!

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the reported NetPlay behavior with GoldenEye 007, including the connection failure and the “Unable to find a suitable core or content, load manually” message. Check whether disabling save-state synchronization is supported; the issue does not identify a file, test, or concrete implementation scope.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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