libretro / libretro/parallel-n64

Possibility to activate/deactivate hardcoded cheats or set status per plugin

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#64 0 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

I wanted to open this feature request because I know that the plan is to switch graphics plugins at runtime and to automaticly choose the best plugin for the game.
I assume that with time there will be more plugins added/faulty plugins fixed and some games work with the better plugin because the fixes don't work with correct emulation.Or maybe someone just wants to deactivate a fix.
This is probably not the most important feature right now, but I'm pretty sure it will be needed at some point.

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  3. Fork the repository and make your change on a branch.
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Research direction

The issue names no files, tests, or entry points. Start by locating the graphics-plugin selection and hardcoded cheat handling, then determine how runtime switching and automatic plugin selection are expected to work. Done means defining and implementing a clear way to enable or disable fixes, or set their status per plugin.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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