libretro / libretro/parallel-n64
Possibility to activate/deactivate hardcoded cheats or set status per plugin
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
I wanted to open this feature request because I know that the plan is to switch graphics plugins at runtime and to automaticly choose the best plugin for the game.
I assume that with time there will be more plugins added/faulty plugins fixed and some games work with the better plugin because the fixes don't work with correct emulation.Or maybe someone just wants to deactivate a fix.
This is probably not the most important feature right now, but I'm pretty sure it will be needed at some point.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the graphics-plugin selection and hardcoded cheat handling, then determine how runtime switching and automatic plugin selection are expected to work. Done means defining and implementing a clear way to enable or disable fixes, or set their status per plugin.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100