libretro / libretro/parallel-n64

007 Goldeneyse Mouse Issues

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

Guys,

I'm trying to play 007 Goldeneye with a mouse configured for port 1 (thus emulating the analog of N64 control), trying to play it like I'm playing CS. The mouse cannot reach the corners of the virtual n64 screen. It is like there is some scale between the X11 mouse and the emulator mouse, making it impossible to play. I've tried to set mouse and analog sensitivity to the max, but even so it doesn't work.
n64

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files or tests are named. Start by reproducing GoldenEye with a mouse on port 1 and analog and mouse sensitivity at maximum, then trace the mouse-to-virtual-N64 coordinate mapping. Done means the mouse can reach all corners of the virtual screen without breaking other controls.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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