libretro / libretro/parallel-n64

64DD games loaded via subsystem don't trigger achievement hashing

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

When loading cart+disc games via subsystem, at no point does the achievement system get invoked. There's no reference to it in logs at all.

Tested with F-Zero's expansion and this hack: https://github.com/LuigiBlood/zelda_dawn_dusk

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  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue with F-Zero's expansion and the Zelda Dawn & Dusk hack while loading the cart+disc game through the subsystem. Trace the achievement system's invocation and logging during that path, then verify that achievement hashing is triggered and appears in the logs.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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