libretro / libretro/parallel-n64
64DD games loaded via subsystem don't trigger achievement hashing
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
When loading cart+disc games via subsystem, at no point does the achievement system get invoked. There's no reference to it in logs at all.
Tested with F-Zero's expansion and this hack: https://github.com/LuigiBlood/zelda_dawn_dusk
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with F-Zero's expansion and the Zelda Dawn & Dusk hack while loading the cart+disc game through the subsystem. Trace the achievement system's invocation and logging during that path, then verify that achievement hashing is triggered and appears in the logs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100