libretro / libretro/parallel-n64
Sin and Punishment camera pan issue in first level.
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
This is a weird issue, but if you play the first level of Sin and Punishment, the camera is supposed to have neat panning effects to show you the enemies. However in the Parallel core it just stays right behind you. This doesn't affect the fight too much, but you do miss out on some interesting visuals. You can easily tell just from the first second of gameplay. On console, the camera pans down to the player at the start. On Parallel it sticks to the origin. You can easily test this by comparing it to the Mupen64Plus Next core which emulates this effect correctly. Interestingly enough, this issue is also present in Project 64.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the first level of Sin and Punishment in the Parallel core and compare the opening camera movement with the Mupen64Plus Next core and console behavior. Trace how the Parallel core handles the initial camera position and pan, then verify that the camera pans down to the player rather than remaining at the origin.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100