libretro / libretro/parallel-n64
Objects appearing through walls and textures
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
Hey, I ran into this issue on my Android (Galaxy Note 9, Exynos), all video drivers appear to behave the same way:

Note the lum beneath Rayman's right hand, it's on the other side of the slope but appears through it.
Usually, in this game, it's lums and projectiles that display this behavior.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is identified. Start by reproducing the rendering artifact on the reported Android hardware and trace how lums and projectiles are rendered across video drivers. Done means those objects no longer appear through the slope, with the behavior verified on the affected configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100