libretro / libretro/parallel-n64

Objects appearing through walls and textures

Open
#582 5 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

Hey, I ran into this issue on my Android (Galaxy Note 9, Exynos), all video drivers appear to behave the same way:
WhatsApp Image 2019-08-29 at 00 03 41

Note the lum beneath Rayman's right hand, it's on the other side of the slope but appears through it.
Usually, in this game, it's lums and projectiles that display this behavior.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is identified. Start by reproducing the rendering artifact on the reported Android hardware and trace how lums and projectiles are rendered across video drivers. Done means those objects no longer appear through the slope, with the behavior verified on the affected configuration.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.