libretro / libretro/parallel-n64
Numerous games display two screens (one on top of the other)
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
Banjo Kazooie
Banjo Tooie
Turok 2
And many others have this issue.
Using vulkan driver, with parrallel graphics plugin, HLE RSP plugin. I have tried every combination of graphics and HLE/cxd4 and I haven't found anything that fixes the issue. I have also tried lowering the graphics accuracy and disabling sychronous RDP, using pure intpreter/cached interpreter/dynamic recompiler for the CPU core, and disabling and enabling buffer swap.
This issue is not present when parallel 64 is run with the openGL driver (although there are other, different rendering errors depending on the game).
Retroarch 1.6.4
Windows 10 64 (with anniversary updated applied)
GTX 1080
24GB memory
intel i7700k CPU







Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the duplicate-screen rendering in the Vulkan driver with the parallel graphics plugin, comparing the listed games and the working OpenGL path. Check how buffer swap, synchronous RDP, and the RSP and CPU plugin combinations affect the result; done means the affected games no longer display two screens under Vulkan.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100